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Kurai-Tenshu

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That time again...

If you guys hadn't already noticed, I usually review a game every Sunday. This means that you can look forward to seeing my opinions every 7 days! Isn't that just great. (Although, recently, I have been quite busy, so it isn't a guarantee.) Anyway, a while back, I got Super Smash Bros Brawl. I'm not going to lie, it was a little disappointing at first, but as you play with the multitude of characters, old and new, you begin to realize that the only thing that separates them is their move sets, color schemes, names, character models, and their weight class. Other than those mostly ascetic factors, the characters are, in general, extremely balanced. Something that Melee was notorious for not having. Despite leaving out some of the classic characters, and tweaking the ones that they left, all in all, the only way you will be able to beat an opponent in this game is to be flat out better than them, which is something of a refreshing feeling. No more will you have to be forced to use Fox or Sheik because they are the only ones who can stand up to Marth. You are free to choose any character you want.

Super Smash Bros Brawl

Concept: To create a unique, 2D fighting game that implements Items, a multitude of stages and characters, challenges, two story modes, an obscene amount of game customization, level creators, replays, screen shots, trophies, stickers, and a crazy amount of unlockable content. To appeal to many different types of gamers, and to include many of Nintendo's most classic characters.

Graphics: The graphics in Brawl run quite noticeably smoother than Melee. The character animations are very unique, and every move they have has some sort of flashiness to it. The item physics and styles can be quite fun to mess around with, and the assist trophies can sometimes make you want to play the game they are from. The particle effects are quite nice, and bring a new mechanic into taking screen shots. Every character has about six different color schemes to choose from, and on some stages, dynamic lighting and shadows helps with the smoother feel of the game.

Sound: The voice acting is something that I was quite impressed with. Everything the characters say is clear and distinctly unique and correct for that characters origins. The music in this game is very intense, and you can choose to make a stage play one song more than the others. There is also the ability to unlock more songs as you go throughout the game, most originating from the classic Nintendo games, and some of the more quick paced ones are remixes from familiar tunes.

Playability: This game is by far one of the easiest to just pick up and play. My parents, being 50 and 52, and who have never had any interest in playing games, think that the game is very easy to learn compared to Halo or Starcraft. The player also has the ability to choose between the classic controls of the Game Cube and classic controllers, the new controls of the Wiimote and Nunchuck, or if they want a real challenge, can just play with the Wiimote turned sideways. (Suicide if you haven't tried it before.)

Entertainment:This game takes advantage of the quirky character match-ups and the overall randomness of the chaos of battle to provide new experiences every time it is played.

Replay Value: Very high.


And there you have it. SSBB in a nutshell. I'm too lazy to give any more closing statements, so see you!
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Number Two.

3 min read
Okay. So I just finished playing the most amazing game for the PSP ever, and so I feel like I should review it while it's still in my head. The game is Final Fantasy VII: Crisis Core. Now, if you have played the first game, even if you didn't finish, or you just like Final Fantasy VII in general, then you must get this game. It answers so many questions, and leaves of right where Final Fantasy VII for PS1 comes in at. So without any more prattle from me, LET'S GET REVIEW'N!


Final Fantasy VII: Crisis Core:

Concept: The prequel to Final Fantasy VII. The game follows the story of Zack Fair, Cloud Strife's mentor. Zack is an energetic and idealistic young man who strives to attain the title of SOLDIER 1st Class. As you go throughout the story, you are guaranteed to say, "I know where that is!" or "I've been there before!" or even, "I know what is going to happen!" At least once each. The story is gripping, if somewhat repetitive, but it still keeps you wondering what the next part will bring.

Graphics: The game play graphics are somewhere between Final Fantasy X and Final Fantasy XII. The CG Cut scenes look like they were take right out of Final Fantasy VII: Advent Children. (Some of them actually were taken directly from the movie) And the summon animations are my favorite part in battles.

Sound: The music is full of familiar tunes that will make you somewhat nostalgic of FFVII, but there are plenty of new, and re-occurring songs to keep things fresh. (My personal favorite is the song that plays in the fight between Sephiroth, Angeal, and Genesis.

Playability: The game runs smooth, and the battle mechanics are amazing. Though something is left to be desired in the amount of materia that can be used at once, (I miss FFXII for that), the dodge, guard, and dash commands each have their own uses. (Dodge is by far the best method for evading attacks in this game.) The mission system gives players a nice break from the story, and allows players the chance to gain levels and obtain rare materia before moving on. The Materia Fusion mechanic lets you create your own, insanely powerful materia, and the DMW, or Digital Mind Wave, adds a bit of randomness to your battles and leveling up.

Entertainment: You get to face off, toe to toe, against Sephiroth. You may be thinking, "Oooo. That's been done." But has it been done in... dare I say it... Real time!?
(KH and KH2 don't count... >.>; )

Replay Value: Moderately High.

All in all, this is my favorite game on the PSP by far. With two difficulty settings, (Normal and Hard) and a vast amount of side missions, there is very little not to like. And the ending events in the game are the best, though very depressing, I have ever seen. I give Square Enix a pat on the back for this game.
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The First of Many...

To begin with my reviews, I would like to start out with one of the most classic, addictive games ever to be made. This game holds a special place in the hearts of all gamers who respect the industry. Tetris. One word sparks so much nostalgia, that just hearing it may make many of you want to play the game again. Like, now for example. Hang in there, you can go play some Tetris after you finish you reading. (And your greenies!)

To start off, I would like to explain how my review system works. To keep things simple and short, I won't just drool on about the many facets of a game, because that's boring. (For me and you) So I will separate the game's core structure into six man categories: Concept, Graphics, Sound, Playability, Entertainment, and Replay Value.

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Here is an explanation of the categories.

Concept: What new ideas have been shown in the game and what classical elements does is keep the same.

Graphics: The aesthetic appeal of a game. How its visual appearance sparks emotions in the player.

Sound: How the music and sound effects blend to get the player into the game. How the music makes the player feel.

Playability: The ease of getting into the game. What the game does to let the events on the screen and the player connect.

Entertainment: The "Fun factor" of a game. What it does to make you want to keep playing.

Replay Value: How much a player can get out of playing the game over again. This is simply rated on a scale of High-Low.
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Tetris

Concept: Differently shaped blocks fall from the sky and must be placed in a line to be destroyed. If the blocks reach their origin, you lose. Levels of difficulty and speed, coupled with the panic of always having to stay on top create an interestingly addictive experience.

Graphics: Though the graphics may be simple, there seems no need to be more complex. You can't really go wrong with different sized polygons, a simple interface and points counter, and the ever-useful "Next" box. Simplicity is the key to Tetris' cuddly appearance, which can also spark panic and distress when a player is faced with defeat.

Sound: One of the catchiest songs ever. The "Doo"'s and "Dee"'s invade your mind. This is also the first game to ever implement a "Panic" mechanic, which speeds up the music when the player is close to dying, which creates distress when heard, as one knows that the end is near.

Playability: Block appear. Rotate Block. Drop Block. Blow up stuff. Repeat.

Entertainment: One of the most addictive games of all time. There have been rumors that the music, colors, and overall feel of the game may contain subliminal messages that cause the player to want to occupy more of their time playing than doing other activities like working, studying, eating, sleeping, and going to the bathroom to pee.

Replay Value: High.


I hope you all enjoyied this reveiw. Please leave comments, recommendations, suggestions, requests, and praise in the comment box. Donations are welcome! I love random PM's and Profile comments also! Please let me know if you need any help on anything! Have fun and happy gaming everyone!
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That Time Again... by Kurai-Tenshu, journal

Number Two. by Kurai-Tenshu, journal

The First of Many. by Kurai-Tenshu, journal